Monday, July 4, 2016
Friday, April 29, 2016
Friday, April 8, 2016
Eye Shading Study
I felt like I needed some work on digital shading, especially on facial features. This is a study I did for the shading of an eye and the surrounding area.
Wednesday, February 3, 2016
Friday, January 22, 2016
Sunday, January 17, 2016
Saturday, January 16, 2016
Friday, January 8, 2016
Unlikely Friends
I don't think this counts as going into the past anymore as I just completed this image.
Here is how I made the image.
The bear used reference images to ensure the proportions were correct, and was originally a cube. The bee is two spheres, one elongated, connected together with a few added details modeled from other spheres and circles. All the trees were created using multiple meta spheres, spheres that automatically attach themselves together similar to clay, and a cylinder as the trunk; there are three trees total. The bushes were made in a similar way. Although you can't really see them in this final render there are flowers and each was made using an elipse that I duplicated around a single point and added a cylinder to make a stem. The bee hive is multiple torus objects attatched to one another simply by bridging the edge loops and the hole, though you can't really see it, was cut by using a shrinkwrap modifier. Everything is textured using the blender internal render engine. The bear and foliage have a texture applied to them to create variation while the bee and hive use subsurface scattering to give a waxy texture. Everything was then taken to photoshop where I lightened the image, added a vignette, adjusted the color balance, and added the text. All in all it took roughly 3-5 hours to create this final scene and most of that was back and forth with the texturing and modeling of the bear. Everything modeled using Blender.
Here is how I made the image.
The bear used reference images to ensure the proportions were correct, and was originally a cube. The bee is two spheres, one elongated, connected together with a few added details modeled from other spheres and circles. All the trees were created using multiple meta spheres, spheres that automatically attach themselves together similar to clay, and a cylinder as the trunk; there are three trees total. The bushes were made in a similar way. Although you can't really see them in this final render there are flowers and each was made using an elipse that I duplicated around a single point and added a cylinder to make a stem. The bee hive is multiple torus objects attatched to one another simply by bridging the edge loops and the hole, though you can't really see it, was cut by using a shrinkwrap modifier. Everything is textured using the blender internal render engine. The bear and foliage have a texture applied to them to create variation while the bee and hive use subsurface scattering to give a waxy texture. Everything was then taken to photoshop where I lightened the image, added a vignette, adjusted the color balance, and added the text. All in all it took roughly 3-5 hours to create this final scene and most of that was back and forth with the texturing and modeling of the bear. Everything modeled using Blender.
Forest/Tree Trunk Scene
Again from the past, this one even more recent, July 2015. Originally posted with the caption "I'm not sure what the goal of this scene was but it looks kind of cool... I could still work on it a bit cause there are some things I think would look cool in it but I wanted to post something since it's been so long." Later I added this "This piece doesn't really have a story to go with it, I just kind of went with the flow and I started so long ago I can't remember why it began. The foreground tree is modeled from a cylinder that I edited using proportional editing and a displacement modifier. The background trees are the same tree just slightly modified and less complex. They are all textured using images that help to add to the realism of the material. The grass was all added using a particle system and groups of grass strand objects, that I modeled by hand, that are placed on top of a ground object that has a displacement modifier and was shaped to be a mound where the trees meet the ground. Overall a lot of work and a lot of going back and forth for a relatively simple looking piece. It was all rendered in cycles and composited in Blender Internal to add the depth of field and slight vignette around the edges." to explain how the piece was made. Not a whole lot more to say about this image other than that the textures were found on CGTextures and the background was one that I had saved on my computer from a royalty free HDR website. Everything, again, modeled with Blender and rendered with Cycles.
Because I can never leave anything alone I later went back and added a swing to the tree. Remember what I said about developing a unique style? Apparently that meant abandoned kids toys, or maybe just a very somber feel to all of my pieces. 
Because I can never leave anything alone I later went back and added a swing to the tree. Remember what I said about developing a unique style? Apparently that meant abandoned kids toys, or maybe just a very somber feel to all of my pieces. 
Trike Scene
Getting more recent images from the archives, again I'm just posting the best of them. This scene was posted to the other site on October 24, 2014 with the caption "This is a trike scene I recently made in Blender. I'm not totally happy with how it turned out and the sky is kinda weird but for now this is it." Everything was modeled in Blender and rendered using their Cycles render engine. Textures and background are, again, from CGTextures. Overall an interesting image that began helping me discover my distinct style.
Window Scene
Again another from the archives, this time from august 2014. Posted to another site with the caption "Recently I have been looking back at my old projects and found an old window scene that I did back in October of 2013. I wanted to see if I could redo it and make it look better now, almost a year later, and this is what I came up with. The top one is the one from last year and the bottom is from today."
Overall an interesting scene showing how my aesthetic choices have changed as well as how my skills have progressed. The backgrounds in both images, as well as the brick texture on the walls and the flooring came from CGtextures, but all was modeled, rendered, and composited by me.
Overall an interesting scene showing how my aesthetic choices have changed as well as how my skills have progressed. The backgrounds in both images, as well as the brick texture on the walls and the flooring came from CGtextures, but all was modeled, rendered, and composited by me.
3D Park Render
I'm going back into the archives to find pieces I've done. This piece was posted to a separate site on
22 April 2013, 09:19 AM
with this caption
"This is a 3 dimensional park that I have been working on. It isn't completly done yet but it is getting close. I'm not sure if the grass is at the correct length or if it is to long, t's also a little sparse, and the ivy isn't exactly what I wanted. The background is a new thing I've been trying it's done using an environment texture, so it's basically just an image that is wrapped in a certain way that if you look at it through the viewport it will rotate with your camera giving a different image for every angle."
Everything was created in blender, except for the environment image which was taken from a blender tutorial website. 
Welcome
Welcome to my new blog. This is a place for me to share my art both digital, traditional, and a mixture of the two. Everything you see will be created by me unless specified in the post.
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