Again from the past, this one even more recent, July 2015. Originally posted with the caption "
I'm not sure what the goal of this scene was but it looks kind of cool... I could still work on it a bit cause there are some things I think would look cool in it but I wanted to post something since it's been so long." Later I added this "This piece doesn't really have a story to go with it, I just kind of went with the flow and I started so long ago I can't remember why it began. The foreground tree is modeled from a cylinder that I edited using proportional editing and a displacement modifier. The background trees are the same tree just slightly modified and less complex. They are all textured using images that help to add to the realism of the material. The grass was all added using a particle system and groups of grass strand objects, that I modeled by hand, that are placed on top of a ground object that has a displacement modifier and was shaped to be a mound where the trees meet the ground. Overall a lot of work and a lot of going back and forth for a relatively simple looking piece. It was all rendered in cycles and composited in Blender Internal to add the depth of field and slight vignette around the edges." to explain how the piece was made. Not a whole lot more to say about this image other than that the textures were found on CGTextures and the background was one that I had saved on my computer from a royalty free HDR website. Everything, again, modeled with Blender and rendered with Cycles.
Because I can never leave anything alone I later went back and added a swing to the tree. Remember what I said about developing a unique style? Apparently that meant abandoned kids toys, or maybe just a very somber feel to all of my pieces.
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